Beat FX

Beat FX section

BEAT FX+_section

1.X-PAD

Touch to turn an effect on and off. You can adjust the time and quantitative parameters when you touch or slide your finger on X-PAD.

2.BEAT ICON_left, ICON_right buttons

Sets the number of beats for Beat FX.

3.AUTO/TAP button 

Sets BPM measuring method (AUTO/TAP).

[AUTO]: Automatically measures BPM of the input sound. It’s automatically set to AUTO mode when the unit is turned on.

[TAP]: Manually sets a BPM by tapping the [TAP] button.

4.TAP button

Manually sets a BPM by tapping the [TAP] button when BPM measuring mode is set to [TAP].

5.FX FREQUENCY (LOW, MID, HI) buttons

Selects the range (LOW/MID/HI) to apply Beat FX to. The selected button lights up.

6.BEAT FX selector switch

Selects a Beat FX.

7.CH SELECT button

Selects a channel to apply a Beat FX to.

8.TIME knob

Adjusts the time parameter for Beat FX.

9.LEVEL/DEPTH knob

Turn the knob all the way counterclockwise to output the original sound.

10.ON/OFF button

Turns Beat FX on and off. The button blinks when the effect is turned on.

11.FX QUANTIZE button

Turns on and off Quantize for Beat FX. If you use Quantize, the unit adds an effect by automatically synchronizing it with the beat according to the track’s grid information analyzed by rekordbox or this unit.

Using Beat FX

Beat FX types and settings

1Turn the BEAT FX selector switch to select a Beat FX.

2Press a [CH SELECT] button to apply Beat FX to.

To apply Beat FX to the microphone sound, you can select a microphone to apply Beat FX to in [BEAT FX MIC] in the Utility settings or on the [MIXER SETTINGS] screen.

BEAT FX MIC

BEAT FX MIC

[MIC1]: Applies Beat FX to MIC 1.

[MIC2]: Applies Beat FX to MIC 2.

[MIC1+MIC2]: Applies Beat FX to MIC 1 and MIC 2.

3Press the [BEAT ICON_left] or [BEAT ICON_right] button to set a beat fraction to synchronize the effect with.

4Press the [FX FREQUENCY (LOW, MID, HI)] button to select the range to apply Beat FX to.

5Turn the [TIME] knob and [LEVEL/DEPTH] knob to adjust the effect.

6Press the [ON/OFF] button or touch X-PAD to turn the Beat FX on.

The Beat FX is applied to the selected channel.

Press the [ON/OFF] button again or release X-PAD to turn the Beat FX off.

If you use Quantize for Beat FX, the unit adds an effect by automatically synchronizing it with the beat according to the track’s grid information analyzed by rekordbox or this unit.

Setting BPM manually (Tap mode)

1Tap the [TAP] button more than twice in time with the beat of the track.

BPM is set according to the average time between taps.

The beat fraction is set to 1/1 when you set BPM with the [TAP] button, and the length of one beat is set as the effect time.

Turn the [TIME] knob while pressing the [TAP] button to adjust BPM in increments of 1.

Press the [BEAT ICON_left] or [BEAT ICON_right] button while pressing the [TAP] button to adjust BPM in increments of 0.1.

Beat FX types and settings

You can adjust the following settings with the buttons and knobs.

Beat FX/operation

Description

DELAY*1*2

Outputs a delay sound once according to the beat.

BEAT ICON_left, ICON_right:

Delay time with respect to 1 beat of the BPM (beat fraction): 1/16 to 16 beats

TIME:

Delay time: 1 to 4 000 (ms)

LEVEL/DEPTH:

Balance between the original sound and the effected sound

X-PAD:

Delay time

ECHO*1*2

Outputs a delay sound several times while attenuating it according to the beat.

BEAT ICON_left, ICON_right:

Delay time with respect to 1 beat of the BPM (beat fraction): 1/16 to 16 beats

TIME:

Delay time: 1 to 4 000 (ms)

LEVEL/DEPTH:

Balance between the original sound and the effected sound

X-PAD:

Delay time

PING PONG*1*2

Outputs a delay sound with different delay times for the left and right several times while attenuating it according to the beat, producing a stereo-like effect.

BEAT ICON_left, ICON_right:

Delay time with respect to 1 beat of the BPM (beat fraction): 1/16 to 16 beats

TIME:

Delay time: 10 to 4 000 (ms)

LEVEL/DEPTH:

Balance between the original sound and the effected sound

X-PAD:

Delay time

SPIRAL*1*2

Adds reverberation to the input sound.

BEAT ICON_left, ICON_right:

Delay time with respect to 1 beat of the BPM (beat fraction): 1/16 to 16 beats

TIME:

Delay time: 10 to 4 000 (ms)

LEVEL/DEPTH:

Balance between the original sound and the effected sound, and feedback

X-PAD:

Delay time

HELIX

Records the input sound and outputs the recorded sound repeatedly according to the specified time parameter.

BEAT ICON_left, ICON_right:

Effect time with respect to 1 beat of the BPM (beat fraction): 1/16 to 16 beats

TIME:

Effect time: 10 to 4 000 (ms)

LEVEL/DEPTH:

Ratio of sound overlay

You can change the attenuation rate by turning the [LEVEL/DEPTH] knob all the way counterclockwise and then clockwise. Turn the knob all the way clockwise to fix the output sound.

X-PAD:

Effect time

REVERB*1*2

Adds reverberation to the input sound.

BEAT ICON_left, ICON_right:

Reverberation level: 1 to 100%

TIME:

Reverberation level: 1 to 100%

LEVEL/DEPTH:

Balance between the original sound and the effected sound

X-PAD:

Cut-off frequency for filter

FLANGER

Adds a cyclic flanger effect according to the beat.

BEAT ICON_left, ICON_right:

Moving cycle of the effect with respect to 1 beat of the BPM (beat fraction): 1/16 to 64 beats

TIME:

Moving cycle of the effect: 10 to 32 000 (ms)

LEVEL/DEPTH:

Effect level

X-PAD:

Moving cycle of the effect

PHASER

Adds a cyclic phaser effect according to the beat.

BEAT ICON_left, ICON_right:

Moving cycle of the effect with respect to 1 beat of the BPM (beat fraction): 1/16 to 64 beats

TIME:

Moving cycle of the effect: 10 to 32 000 (ms)

LEVEL/DEPTH:

Effect level

X-PAD:

Moving cycle of the effect

FILTER

Cyclically changes the cut-off frequency according to the beat.

BEAT ICON_left, ICON_right:

Moving cycle of the effect with respect to 1 beat of the BPM (beat fraction): 1/16 to 64 beats

TIME:

Moving cycle of the effect: 10 to 32 000 (ms)

LEVEL/DEPTH:

Effect level

X-PAD:

Moving cycle of the effect

TRIPLET FILTER

Cyclically changes the cut-off frequency, based on 3 beats, according to the beat.

BEAT ICON_left, ICON_right:

Moving cycle of the effect with respect to 1 beat of the BPM (beat fraction): 1/12 to 12/3 beats

TIME:

Moving cycle of the effect: 10 to 32 000 (ms)

LEVEL/DEPTH:

Effect level

X-PAD:

Moving cycle of the effect

TRANS

Cyclically cuts the sound according to the beat.

BEAT ICON_left, ICON_right:

Cycle of the cut with respect to 1 beat of the BPM (beat fraction): 1/16 to 16 beats

TIME:

Effect time: 10 to 16 000 (ms)

LEVEL/DEPTH:

Balance between the original sound and the effected sound, and duty

X-PAD:

Cycle of the cut

ROLL

Records the input sound when the effect is turned on, and outputs the recorded sound repeatedly according to the specified beat fraction.

BEAT ICON_left, ICON_right:

Effect time with respect to 1 beat of the BPM (beat fraction): 1/16 to 16 beats

TIME:

Effect time: 10 to 4 000 (ms)

LEVEL/DEPTH:

Balance between the original sound and the effected sound

X-PAD:

Effect time

TRIPLET ROLL

Records the input sound when the effect is turned on, and outputs the recorded sound repeatedly, based on 3 beats, according to the specified beat fraction.

BEAT ICON_left, ICON_right:

Effect time with respect to 1 beat of the BPM (beat fraction): 1/12 to 12/3 beats

TIME:

Effect time: 10 to 4 000 (ms)

LEVEL/DEPTH:

Balance between the original sound and the effected sound

X-PAD:

Effect time

MOBIUS

Changes the frequency of the sounding oscillator to keep rising or falling in time with the beat.

BEAT ICON_left, ICON_right:

Moving cycle of the effect with respect to 1 beat of the BPM (beat fraction): 1/16 to 64 beats/-64 to -1/16 beats

TIME:

Moving cycle of the effect: 10 to 32 000/-32 000 to -10 (ms)

LEVEL/DEPTH:

Volume of the oscillator

X-PAD:

Waveform of the oscillator

*1When the Beat FX channel selector is set to a channel from CH 1 to CH 4, you can’t monitor the effected sound even if you press the [CUE] button for the relevant channel.

*2Only the effect sound remains if you set the channel fader to the [0] position to cut the input sound (the effect sound remains even after the effect is turned off).